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Scp containment breach unity 0.5.5
Scp containment breach unity 0.5.5











There’s 6 distinct biomes, with different sorts of layouts, vegetation, creatures and environmental hazards. The end goal is to make it to the center of the map, and survive a literal and metaphorical dive into the heart of. Difficulty increases for each successive ring the player passes into, making sub and crew upgrades a necessity the deeper the player ventures. The map consists of 6 concentric rings, each representing a distinct biome (more about that later). The campaign map doesn’t just look better, there’s been a few changes that should make things a lot more interesting. As to how we’re doing this, here’s some of the new and upcoming features: New map We’ve also wanted to make Europa feel more like a living, breathing world that’s affected by the players actions. But there’s so much more we could do with it! Our main goal has been to give the player a better sense of progression, to make it feel like they’re gradually advancing through increasingly challenging areas and missions towards an ultimate end goal.

scp containment breach unity 0.5.5

Personally I’m not satisfied at all with how it works: it feels like playing randomized mission rounds one after another, with the only major difference being that the changes to the submarine, items and characters are persistent.

#SCP CONTAINMENT BREACH UNITY 0.5.5 UPDATE#

In the future, the sequence of losing your hands will be updated to include the FPS hands that will be added in version 0.6.0.I thought I’d make a little update about the changes we’ve been doing to the campaign mode (+ a few things that also affect other game modes)!Īs you may have noticed, the current campaign is quite bare-bones.They can be made into more effective healing items with SCP-914, but can also be made into dangerous consumables. SCP-330's candies are edible and will heal the player slightly.

scp containment breach unity 0.5.5

The player is not able to check their inventory or open any doors after this interaction. If the player takes more than 2 pieces their hands will be instantaneously slashed off, which in turn makes the player bleed out. When the player walks up to SCP-330 they are able to grab candy out of it. SCP-330 is located within its containment chamber.

scp containment breach unity 0.5.5

After 24 hours, the count “resets”, and additional candy can be removed. It is to be noted that the third piece must be removed within a certain timeframe.

scp containment breach unity 0.5.5

Inspection of the incision reveals that the cut is made at a molecular level, leaving no tool marks or identifying factors. Tests involving remote manipulation by Class D personnel resulted in the operator’s hands being removed despite no direct contact. When a quantity of candy greater than two pieces is removed, regardless of the means involved, the offender instantly has both hands severed at the wrists by an unknown method. Testers have noted finding it impossible to avoid reading the note, and those who approach it from an opposite angle are aware of this request. Taped to the side of the bowl is a handwritten note, reading “take no more than two, please!!” Attempts to remove the note have met with failure, as have attempts to hide or obscure it. SCP-330 appears to be a small round stainless steel bowl filled with a variable amount of individually wrapped pieces of candy.











Scp containment breach unity 0.5.5